Sci-FI Lazer Rifle

I started working on this piece from Concept work by Dipo Muh. My main goal was to work with hard Surface Modeling starting from Maya. In the past I have concepted in Z-brush, then re-topo’d in Maya before bringing the asset into Unreal Engine. For this project, it was all about achieving the shapes I wanted when modeling hard surfaces for Sub-D.

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The Start of my Journey